- Moving the camera is just like creating a walking sequence: all you have to do is physically move the camera and set it at specific frames.
- Each character already has armature in them, so all you have to do is move the bones to the position you want them to be in.
- The ball doesn't have armature (from what i understand) so all you will have to do is physically move the ball and set it at particular frames.
- The bed also does not have an armature...but it shouldn't move throughout the sequence
- If you are having any trouble locating the bones in a character's wireframe- bring down the subsurf. This will open up the wireframe so that it isn't so tight.
- We just learned how to do a soft body in class today- this information can be found in lecture #29. I believe what we want to do for the ball is a rigid body. There is a blender manual for this if you go the the computer graphics syllabus and click on " Blender user’s manual: Rigid bodies"
1. File, Import
2. Choose the object you want to import. You must import all the necessary parts of the object (such as the object itself and the armature, the texture, the materials, etc...)
3. The file should be imported into the current scene with all its working parts when you are finished.
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